Info about Game Retail | Casual Game Revolution

Info about Game Retail

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Montevideo Box Studio's picture
Member Since: 10/23/2013
Info about Game Retail

 

Hi to all!

We are a very new team from Uruguay, that have special focus in the Game Board development.

We are very young in all this business.

We will launch our first Product Game, over the next 2 weeks via The Game Crafter.

My special question, is about how is the Retail work?

They pre-order X amount of games? they buy this amount before sell ? They contact you, you need contact.

This new world is great , great work!

 

Thanks a lot .

(sorry for the bad english)

Chris James's picture
Site Admin
Member Since: 04/27/2012

Hi, welcome to our community! The Game Crafter is a print-on-demand publisher (meaning that a copy of your game is created at the time of sale). As far as I know, they don't currently offer any options for resellers. Only direct-to-customer sales.

Montevideo Box Studio's picture
Member Since: 10/23/2013

Thanks Chris,

    can advise me what steps I have to do if I want to make a game for resellers distribution?

  I need know how works this world and that steps should I take.

 

Thx!

Chris James's picture
Site Admin
Member Since: 04/27/2012

There's certainly a lot involved. Here is a brief summary:

  1. Find a manufacturer - you will likely need to produce a large print run (1500+) games to get the cost low enough to be able to sell to retailers/distributors. Most manufacturers have a minimum order quantity of at least 1500 games, if not higher. You might want to look into Panda Game Manufacturing, Grand Prix International, or another well-known game manufacturer. If you need to raise money to produce the original print run, try crowdfunding on Kickstarter or Indiegogo.
  2. Find distributors - most game retailers order from a distributor. I'm not sure which distributors are located in Uruguay, but there are several in the U.S. - Alliance, ACD, GTS, PHD, Warpath, and others. There are also many other distributors in Europe, Canada, and elsewhere. If your product has potential at toy or book stores, you will need to reach out to them directly.
  3. Market, market, market! Get your product in front of retailers and consumers at trade shows, in print ads (Casual Game Insider or other magazine), in online ads, in forums, on podcasts, etc. Get your game reviewed by as many well-known reviewers as possible.
  4. Network - get to know as many influential industry folks as you can, including reviewers, publishers, distributors, retailers, etc.

Hope this helps!

Montevideo Box Studio's picture
Member Since: 10/23/2013

 

Chris,      this is perfect. I have a lot of work to investigate right now.       Thanks for the great info, i will continue updating any question or news!   thx a lot.

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